Tori – Interactive Music Engine
Hello everyone! It’s been a year full of hard work, but we are back 🙂
At the beginning of this year, we were proudly part of the dev team for Riff VR to build the guitar engine and other cool stuff for our client IMEX Media. Since mid 2018, our focus is completely back on our beloved Boom Fighters. This are the first 2 milestones of our work: Tori, our interactive music engine and our test with the new Lightweight Render Pipeline
Tori – Interactive Music Engine
Tori is the distilled knowledge of 7 years of working in rhythm games. Its has all the features that our previous games have had plus more, and this time they are revealed in a fancy Unity interface with nodes, connectors and all that. It will be the heart of Boom Fighters and hopefully many more games to come.
For us this is a very valuable asset where we believe that we have improved the way that interactive contents can connect to music and currently is patent pending.
Please watch this early overview video to get an idea of what we are talking about:
After working with FMod, Pure Data in other games, we finally settled down in Tori. The engine has all the good things of the aforementioned tools and more, including these: